These are the functions available for use inside localization string interpolations. See the Localization section for more information.
Returns: you
if chara
is the player, something
if the chara
is out of sight of the player, else the full name of the character (with the
prefixed if appropriate).
Examples:
"{name($1)}"
-> "you"
"{name($1)}"
-> "putit"
"{name($1)}"
-> "something"
Returns: the unqualified name of the character regardless of player/non-player or in-sight/out-of-sight.
Examples:
"{basename($1)}"
-> "putit"
Returns: something
if the chara
is out of sight of the player, else the fully descriptive item name with amount/details included.
Examples:
"{itemname($1)}"
-> "a putitoro"
"{itemname($1, 2)}"
-> "2 putitoros"
"{itemname($1, 1, false)}"
-> "putitoro"
"{itemname($1, 1, true)}"
-> "a putitoro"
Returns: the unqualified name of the item regardless of its status/number.
Examples:
"{itembasename($1)}"
-> "putitoro"
Returns: name of the current player.
Examples:
"{you()} fall down the stairs." -> "You fall down the stairs."
Returns: blank if is_player
is true, else s
if needs_e
is false or es
if needs_e
is true.
Examples:
"You fall${_s(true)} down the stairs." -> "You fall down the stairs."
"She fall${_s(false)} down the stairs." -> "She falls down the stairs."
"You glance{_s(true, true)} at her." -> "You glance at her."
"She glance{_s(false, true)} at you." -> "She glances at you."
Returns: blank if chara
is the player, else s
if needs_e
is false or es
if needs_e
is true.
Examples:
"You fall${_s(_1)} down the stairs." -> "You fall down the stairs."
"She fall${_s(_1)} down the stairs." -> "She falls down the stairs."
"You glance{_s(_1, true)} at her." -> "You glance at her."
"She glance{_s(_1, true)} at you." -> "She glances at you."
Returns: are
if is_player
is true
, else is
.
Examples:
"You {is(true)} hurt." -> "You are hurt."
"She {is(false)} happy." -> "She is happy."
Returns: are
if chara
is the player, else is
.
Examples:
"You {is($1)} hurt." -> "You are hurt."
"She {is($1)} happy." -> "She is happy."
Returns: have
if chara
is the player, else has
.
Returns: you
if chara
is the player, else gender-specific he
.
Returns: you
if chara
is the player, else gender-specific him
.
Returns: your
if chara
is the player, else gender-specific his
.
Returns: r
if chara
is the player, else 's
.
Examples:
"you${his_owned(_1)}" -> "your"
"the putit${his_owned(_1)}" -> "the putit's"
Returns: name
with everything after the first space trimmed and an extra space added.
Examples:
"Putit the mochi vendor"
, "{trim_job{$1}}"
-> "Putit "
Returns: blank if chara
is the player, "{name}は" if the character is in sight, else "それは". For Japanese only.
Returns: yourself
if chara
is the player, else gender-specific himself
.
Returns: do
if chara
is the player, else does
.
There are various other functions leftover for Japanese-specific sentence fragments. They are listed here for completeness.
yoro(LuaCharacter, int)
dozo(LuaCharacter, int)
thanks(LuaCharacter, int)
rob(LuaCharacter, int)
ka(LuaCharacter, int)
da(LuaCharacter, int)
nda(LuaCharacter, int)
noka(LuaCharacter, int)
kana(LuaCharacter, int)
kimi(LuaCharacter, int)
ru(LuaCharacter, int)
tanomu(LuaCharacter, int)
ore(LuaCharacter, int)
ga(LuaCharacter, int)
dana(LuaCharacter, int)
kure(LuaCharacter, int)
daro(LuaCharacter, int)
yo(LuaCharacter, int)
aru(LuaCharacter, int)
u(LuaCharacter, int)
na(LuaCharacter, int)
ta(LuaCharacter, int)