Contains parameters for the current map.
| LuaMapData.atlas_number | [RW] The map tile atlas to use for this map. |
| LuaMapData.next_regenerate_date | [RW] The date in hours when this map is next regenerated. |
| LuaMapData.turn_cost | [RW] The relative time it takes to pass a single turn in this map. |
| LuaMapData.max_crowd_density | [RW] The maximum crowd density of this map. |
| LuaMapData.current_dungeon_level | [R] The current dungeon level of this map. |
| LuaMapData.tileset | [RW] The tileset type to use for this map. |
| LuaMapData.next_restock_date | [RW] The date in hours when the map is next restocked. |
| LuaMapData.max_item_count | [RW] The maximum number of items this map can hold. |
| LuaMapData.regenerate_count | [R] The number of times this map has been regenerated. |
| LuaMapData.is_genreated_every_time | [RW] If true, reset characters to their initial position on map refresh. |
| LuaMapData.is_indoors | [RW] Indicates if this map is indoors. |
| LuaMapData.is_user_map | [RW] Indicates if this map is a user map. |
| LuaMapData.play_campfire_sound | [RW] If true, play the campfire ambience. |
| LuaMapData.should_regenerate | [RW] If true, regenerate this map when it is refreshed. |
| LuaMapData.is_temporary | [RW] If true, delete this map when it is exited. |
| LuaMapData.type | [RW] The type of the map. |
| LuaMapData.stair_up_pos | [R] The position of the map's up stairs. |
| LuaMapData.stair_down_pos | [R] The position of the map's down stairs. |
| LuaMapData.bgm | [RW] The music which will play on entering the map. |
[RW] The map tile atlas to use for this map.
[RW] The date in hours when this map is next regenerated.
[RW] The relative time it takes to pass a single turn in this map.
[RW] The maximum crowd density of this map.
[R] The current dungeon level of this map.
[RW] The tileset type to use for this map.
[RW] The date in hours when the map is next restocked.
[RW] The maximum number of items this map can hold.
[R] The number of times this map has been regenerated.
[RW] If true, reset characters to their initial position on map refresh.
[RW] Indicates if this map is indoors.
[RW] Indicates if this map is a user map.
[RW] If true, play the campfire ambience.
[RW] If true, regenerate this map when it is refreshed.
This will restock shop inventories.
[RW] If true, delete this map when it is exited.
[RW] The type of the map.
[R] The position of the map's up stairs.
[R] The position of the map's down stairs.
[RW] The music which will play on entering the map.